Any one of them could be a spy in a flimsy mask, ready to plunge a knife in my back.Ĭhris Hecker: Actually, the death part is such a minor part of the game in terms of the actual time spent doing it, compared to staring at them walking around and talking, it’s more like ‘who would look really cool at this high society party?’ We try to make the death animations funny and absurd, since they’re the release of all the tension in the game, but mostly when choosing people we want to make a really cool-looking diverse cast, with lots of types of people you don’t normally see in video games. The gorgeous designs of these characters, color-coded and with distinct silhouettes like suspects in Clue, makes me want to like them. Designer Chris Hecker and artist John Cimino are still tinkering with the game, and they’ve just announced the addition of five new characters for the spy to choose from: twin doctors differentiated only by their jewelry, a Mexican billionaire in a cowboy hat, a rocker in leather and leopard print modeled on Hecker’s girlfriend, a Sikh in a tuxedo, and a lady socialite in green. Meanwhile, the red lasersight of the sniper’s rifle passes over the guests, trying to spot the tells that give away a human-controlled spy.
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The spy enjoys a cocktail party while covertly performing several changing missions, perhaps bugging an ambassador and swapping two small statues, pretending to be a computer-controlled NPC the whole time.